Littlewood

Littlewood was developed alone, much like Stardew Valley. Sean Young, the man behind the game has attempt four games in total on Kickstarter prior to Littlewood – three were successfully funded and one was not.  This shows the philosophy applied by Sean is one of risk mitigation, which make sense for him personally. Increasingly, indie developers turn to crowdfunding to support their games and Sean…

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4 mins read

Everafter Falls

Everafter Falls is an indie game focused around life simulation, farming, combat and pet mechanics. It is quintessentially Stardew Valley with vector based graphics and more advanced combat mechanics. The game, according to its Kickstarter page, is a mix between Stardew Valley, Harvest Moon, Animal Crossing and some Action RPG elements found in the dungeons, all held together with a tightly written story. One of…

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3 mins read

Paralives, the Patreon Superstar

Paralives has been a very recent phenomenon, described as a 3D life simulator that is heavily inspired by The Sims. By definition, it is in direct competition with the franchise that has held a monopoly on the life simulation genre since inception in 2000. The Sims was originally not a well regarded investment as it was common belief back then that games were fundamentally played…

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4 mins read

Stardew Valley, the Pinnacle of Indies

The story of Stardew Valley (SDV) is quite a well known one across both the gaming industry and also as an inspirational story in general. It is very relevant in the world of game development as it shows what the persistence and hard work of one persona can accomplish. This is in addition, also very relevant to my current project – Little Sim World as…

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5 mins read

Pokemon Nuzlocke

The Nuzlocke Challenge is a set of rules intended to create a higher level of difficulty while playing the Pokémon games. Many challengers feel that the rules also serve the purpose of encouraging the use of Pokémon the player would not normally choose, and promoting closer bonds with the player’s Pokémon. The rules are not an in-game function, but are self-imposed on the part of…

4 mins read